Membuat Animasi 2D menggunakan Java NetBeans

Animasi 2D

Authors

  • Asep Asep Awaludin universitas Pamulang
  • Izra Izra Rafif Rabbani Universitas Pamulang
  • Perwira Perwira Syahida Rahman Universitas Pamulang
  • Sri Sri Ghantika Maharani Universitas Pamulang
  • Ines Ines Heidiani Iksari Universitas Pamulang

Keywords:

2D Animation, Java NetBeans, Graphics Programming, Application Development, Interactive Visualization

Abstract

This study examines the creation of 2D animations using Java NetBeans. In this research, classes such as "Graphics2D" and "Timer" are utilized to control the animation. Findings indicate that Java NetBeans is a robust and flexible platform for 2D animation development, despite challenges in optimizing complex animations and integrating GUI elements. In conclusion, Java NetBeans proves effective for 2D animations and beneficial for game development, data visualization, and interactive interface design.

 

References

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Daffa Ferdinar, R. A. (2024). Objek Geometri 2D Java. Volume 1, No. 5, Febuary 2024, 1, 669-675.

Enterprise, J. (2016). Belajar Java, Database, dan Netbeans dari Nol. Jakarta: PT Elex Media Komputindo.

Oktaviyanus, M. y. (11). Pemrograman Menggunakan JavaNetBeans. Volume 1, No. 3, September 2023, 1, 367-377.

Rosad, S. (2022). BAHASA PEMROGRAMAN JAVA TINGKAT DASAR. Yogyakarta: PT Nas Media Indonesia.

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Published

2024-08-04

How to Cite

Asep Awaludin, A., Izra Rafif Rabbani, I., Perwira Syahida Rahman, P., Sri Ghantika Maharani, S., & Ines Heidiani Iksari, I. (2024). Membuat Animasi 2D menggunakan Java NetBeans : Animasi 2D. JRIIN :Jurnal Riset Informatika Dan Inovasi, 2(5), 817–820. Retrieved from https://jurnalmahasiswa.com/index.php/jriin/article/view/1061