Evaluasi Penggunaan Java 2D dalam Pengembangan Aplikasi Animasi 2D

Authors

  • Luthfi Safitri Universitas Pamulang
  • Achmad Fachmi Universitas Pamulang
  • Aditya Dwi Nugraha Reynaldi Universitas Pamulang
  • Astrit Salwa Syahira Universitas Pamulang

Keywords:

Animasi 2D, Java, Komputer Grafik

Abstract

2D animation is now widely used for various applications such as games, multimedia and simulations. Java 2D is a technology choice for creating interactive 2D animations. However, there is still little comprehensive research regarding evaluating the strengths and weaknesses of Java 2D as a 2D animation development platform. Research methods include research stages, quantitative and qualitative analysis techniques. This research aims to evaluate the use of Java 2D in developing 2D animation applications. It is hoped that this research can recommend the use of Java 2D.

References

Dicky Iskandar1, H. H. (Oktober 2021). ANIMASI 2D SEBAGAI INFORMASI PELAYANAN E-KTP KEPADA MASYARAKAT DI KANTOR KECAMATAN MEDAN DENAI. Program Studi Teknik Informatika, Fakultas Teknik dan Komputer, Universitas Harapan Medan: https://jurnal.harapan.ac.id/index.php/Jikstra/article/view/436/323.

Klaping, C. R. (2022). Animasi Java 2D. Universitas Pamulang, Jl. Surya Kencana No. 1, Pamulang Barat, Kecamatan Pamulang,Tangerang Selatan, Tangerang Selatan, Banten, Indonesia: https://www.scribd.com/embeds/743293861/content?start_page=1&view_mode=scroll&access_key=key-fFexxf7r1bzEfWu3HKwf.

Nastiti1, M. D. (Juli 2021). Animasi 2D (Motion Graphic) Sebagai Media. Jl. Srijaya Negara Bukit Besar, Palembang: 5428-Article Text-15666-1-10-20210731.pdf.

Ramadhani, D. C. (2019). Perancangan Desain Karakter Untuk Serial. Departemen Desain Produk, Institut Teknologi Sepuluh Nopember (ITS): 47758-102488-1-PB.pdf.

Rani Puspa Wardani, B. H. (2020). MEMBUAT FILM ANIMASI 2D DENGAN TEKNIK CUTOUT. Universitas Dinamika Jl. Raya Kedung Baruk 98 Surabaya, 60298: 4178-13756-2-PB.pdf.

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Published

2024-07-29

How to Cite

Safitri, L., Fachmi, A., Nugraha Reynaldi, A. D., & Syahira, A. S. (2024). Evaluasi Penggunaan Java 2D dalam Pengembangan Aplikasi Animasi 2D. JRIIN :Jurnal Riset Informatika Dan Inovasi, 2(5), 747–750. Retrieved from https://jurnalmahasiswa.com/index.php/jriin/article/view/1103